Thursday 26 March 2015

Games that changed the industry #7 The Elder Scrolls IV: Oblivion

Imagine yourself locked in a prison cell when, totally inexplicably, the emperor of your world appears before you looking for an escape route through your cell. Naturally you follow him with the hope of getting out only to see that he meets a nasty end at the hands of some assassins. Before he dies, he tells you to take a message out into the world. Okay you say, I could do that. After arriving outside in this world however, all of a sudden you get a desire to become a thief and forget all about the emperor and his lousy last wish.

Image credit: Gamefaqs
That is Oblivion. Or at least it’s one of many different ways that you could start it. Like GTA:San Andreas (which I looked at a few weeks back), Oblivion is a game that really showed off what gaming could be.

As one of the first games to be released on the 360/PS3 generation of consoles, Oblivion set the bar for graphics, voice acting and gameplay extremely high. It also took the RPG genre to a new level, encompassing a huge free roaming world, with more customisable traits than I have time to mention. TES IV blew everything before it away.

Image credit: Wikipedia

The most impressive aspect of this game however is a point that I mentioned before: the amount of choice you were given not just in customising your character, but also in how the game played out was truly impressive. If you wanted to do the main quest before touching the rest of the game, that was fine. Equally though, if you never wanted to do the main quest, you didn’t have to, and your experience of the game would have been at least as good.


Oblivion made the technical jump everyone was expecting for a new generation game, but what made it so special was the enormity of the world it put before you. And if that wasn’t enough, it made way for a pretty special follow up as well – a certain Skyrim, or something?

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