Wednesday, 21 May 2014

Disconnecting Kinect- the end of something promising

It has then been announced that from early next month (June 6th to be precise), Xbox One will go on sale without the Kinect sensor. For many, this will come as welcome relieve from the gimmicky attempt to incorporate motion controls into a gamers consoles. It will also be a relieve for those that have held back on purchasing a next-gen console because of the extortionate price; from now on the Xbox One will be able to match the price of the PS4 at a mere £349.99.

The hope of course for Microsoft and Xbox is that the sales of the Xbox One will now be able to made some gains on the PS4 which has been outselling its rival by 7 million to 5 million. It should, however, be pointed out that both consoles are doing substantially better than their predecessors at the same time in their respective life cycles. Saying that, ignoring a 2 million sales dip compared to your biggest rival would be a mistake that even Microsoft couldn't make.

But what of Kinect? Is it dead? If so, is it a good thing? Well, the sad truth is probably yes. Reports coming out of Xbox are that the console will be able to improve its output without the Kinect sensor. If this is true, why would developers take a risk making games for half of half the market. Many made it quite clear that they didn't want a motion sensor when they decided to jump ship over to Sony this generation. That, though, doesn't mean that losing Kinect is the best thing to happen.

source: digitalrivercontent

The Wii U has been embarrassingly far behind its two rivals this generation with motion controls that have failed to impress and the PS4 has opted to keep its motion control options as an added extra. Yes, the Xbox One's graphics may have suffered slightly and the frame rate might not have been so impressive, but it has the potential to become the best of both. Very few people could actually notice the difference between 900p and 1080p on a television smaller than around 55 inches. With time motion control could have been a very impressive, integrated feature of the Xbox One. That doesn't mean it had to be fundamental to every game, but the option was there for something a bit different; something that let the games industry move on slightly from the same format we've seen for the past two generations.

Ah well, I suppose we'll just have to wait  and see what happens next time.

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