Oculus Rift's rise has been well documented: after becoming noticed following a massive kickstarter campaign, many saw the virtual reality tech piece as a future staple for the hardcore gamer. For some reason though the general thought following Mr. Zuckerburg's intervention seems to be that the gaming community have lost something truly revolutionary. I'm not sure that's entirely true though.
Source: oculusvr
In a press release following the take over announcement, Facebook's chief executive said that he believed Oculus 'has the potential to be the most social platform ever.' Not that I have any firm statistics to back this up, but the majority of gamers out there would say that they find gaming a massively social activity, one that adds to the enjoyment of the experience and one that has recently become more involved with other entertainment areas such as film streaming, Skype and social networks including Facebook.
In my opinion, Oculus being under the control of such a strong powerhouse of the modern world can only increase its scope, and that can't be a bad thing for those who play video games. As long as games remain profitable (something which this take over is no doubt likely to support), the influx of cash for development from systems such as Oculus Rift will continue. As sad as it might be, we all know that more people being involved means more money and more money means faster improvements and better technology for the games we love so much.
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